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Merfolk: Riverfolk in Dungeons & Dragons 5e

Merfolk: Riverfolk

Different groups of merfolk that have left the freedom of the open ocean of the bounty that can be found in the rivers and lakes on land. Places of abundance but also competition. Unlike the ancient of shoot of the Merfolk: Siren who grew to dominate the riverfolk instead learned to fit in, adapting to avoid conflict with instintual and intelectual alike when they didn't want it. People near rivers and lakes often know that there are merfolk as they trade and exchange, but they can never be certain there isn't one very close.

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1. Commonly strength +1, dexterity +1, constitution +1
age:
Size: Medium
speed: 15 feet, swim 35
Languages: Any two languages. Commonly a version of merfolk and sailor signs
parent race: Merfolk
race features:

Skittish. Adapted to terrain in which hiding is possible and many predators do, you follow suit. When you fail on a skill check, attack roll, or saving throw, you can immediately try to take the hide action. You can take the hide action in this way a number of times equal to your proficiency bonus per long rest.

Scaled Camouflage. Your scales provide a level of camouflage. When you are not using your proficiency modifier for a stealth check you can instead add your constitution modifier to any stealth checks you make.

Murk Eye. Adapted to waters where sight is often obscured you have Blindsight out to a range of 10 feet.


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