Unblinking Eyes is a short psychological horror story about an inquisitor investigating the aftermath of a slaughter that took place in a pleasure house.
Narwell has no law code, three sets of enforcers, and one court that sits three days in ten. The law is whatever Baron Janstin's family has written into its Book of Writs over a hundred years, enforced inside the town by the Baron's watch of forty and jud
The Tannery stands on the Tan Knoll, a low gravel hump on the Eelwater's south bank a mile east of Dunmarsh's ring, below all seven weirs and downwind of everyone, and on a warm day the village can smell it from the gate-tower
The Wheelwright's is the long thatched house and shed at the south-west corner of Dunmarsh's green, across the grass from the Smithy, where the Oakes hearth builds and mends the wheels, axles, carts and wagon-beds of the Wild Road .
Fifty thieves and rangers who hunt bandits for Narwell wherever the trail runs, across the Wild Plains, into the Gnarley and the upper Welkwood, under Captain Romerian Timane, who brings his prisoners back alive and will not let his men break the law.
Flight (Rating): This creature can use its Move to fly a number of yards equal to the trait's Rating. When flying, it ignores all intervening terrain, obstacles, or characters.